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Environmental Prop Artist (Anywhere)

Duties and Responsibilities:

Model and texture realistic, modular, hard-surface and organic set pieces and props for a diverse set of environments.
Create realistic next gen textures and materials for use on architecture and terrain.
Work from photo reference, style sheets, and concept during the art creation process.
Adhere to the aesthetic and technical standards set by the Art Director and Environment Lead.
Take direction from the Art Director and work with the Environment Lead and designers in achieving the overall vision for the game art.
Requirements:
Experience creating photorealistic set pieces, props, textures, and materials on next gen console platforms.
Ability to show examples of top notch props and textures made for next gen console games.
Work well in a large team environment, be proactive, and have excellent communication skills.
Master level experience creating clean and efficient models with proper UV layouts inside Autodesk Maya.
Master level experience using Adobe Photoshop to create photorealistic textures for next gen materials based on concepts and/or photo reference.
Deep understanding of next gen materials and shaders and is able to achieve the desired surface qualities needed across a variety of environment assets.
Skilled at balancing art quality and performance in the game engine.
A passion for making great games
Passion for gaming
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